Path of exile necromancer golem vs skeleton
If I decided to run Charge monkey instead I could simply run defensive shield aswell. This is more of a problem with Spectres being forced to run NA rather than Cold. Since I run dps spectres however, I'm running Necromantic Aegis and can't use a defensive shield like the formentioned broken Aegis Aurora. Other than that I think the defenses are pretty much identical. to combine with Aegis Aurora and Melding of the Flesh. Pure phys builds wouldn't run this and therefore could fit a different defensive Aura like a Purity of Ice Aure et.c. The only thnig I can think of is that non-phys builds are required to run Skitterbots with Bonechill which is ~42% mana reservation without reservation efficiency. I'm not sure if Phys really is better surviabilitywise though. Their AI is also very bad and their the minions with the biggest problem when it comes to bodyblocking eachother and just staying around. Zombies are also pretty good, but they require feeding frenzy to even attack a target (or predator) so they lose out alot of damage there. Eventhough Carrions have recieved flat dps nerfs like 5 times in a row, they're still one of the best melee minions cause of the 50% dmg modifier. Same thing for Golems since they recieve 50% more dmg with 10 nearby friendly monsters. The only minions with half decent dps numbers right now are Skeletons cause they have a 50% dmg multiplier built into the gem basically acting like an extra 1.5 links for them.
Spectres are undertuned, and so is things like Lightning pr Fire Golems. I wish I could run ranged minions again to accompany my Carrions and Skellies but outside of Skeletons Mages, all ranged minions are literal garbage tuning wise. Against smaller ones though, there's not enough space for all of them to fit. If you run predator on all minions they will surround the target and stick to it very efficiently. I've found that the best solution to help minions prevent bodyblocking and congregate efficiently around a target is with Predator. I wish there was a skillpoint in the tree or some option to give minions perma phasing :-) Against smaller targets it literally becomes impossible for all minions to hit it which is a shame. It's basically like they're waiting in queue to hit the target. But the initial seconds is just a large clusterfuck where everything just bodyblocks eachother. Monster hitboxes can fit most minions if they're given time to orient themselves, but this is largely dependant on the model of the target. Since minions don't have phasing they tend to bodyblock eachother alot and the burst gets kinda scuffed.Īgainst very tanky targets that can survive for a couple of seconds like giga juiced Olroths or 100% delirius metamorphs with the atlas tree and sextant, the minions will take sometime but then lineup perfectly in a circle and hit the target. Yup, this is a problem against smaller bosses.